Isolate every emulator with its own IPv4 address and keep sessions steady for farming, guild management and marketplace checks. IPv4 datacenter and ISP pools only — plug in via HTTP(S) or SOCKS5 in minutes.
Made for emulators: Clean integration with BlueStacks, LDPlayer, Nox and MEmu; bind one proxy per instance to keep accounts and automation streams separated.
IPv4 only where it matters: Games respond best to consistent IPv4. Choose between datacenter ranges for scale or ISP ranges when you want consumer‑like routes.
Low‑jitter routing: Short paths to major networks help stabilize marches, rallies and quick relogs during peak hours.
Human support, 24/7: Proxy engineers can review traces and suggest emulator settings (DNS, concurrency, retry pacing) specific to Lords Mobile stacks.
Account hygiene at scale: Tag credentials by guild or farm, rotate passwords on schedule, and export usage for audits—directly from the dashboard or API.
Simple pricing: Term/volume tiers for large farms; no surprise bandwidth caps while you manage events or migration days.
Telemetry you can act on: Success ratios, latency percentiles and error mixes help tune instance count, reconnect logic and request pacing.
Safety by default: Encrypted channels and minimized operational metadata; logs are purged daily.
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Apply a Lords‑Mobile‑only promo at checkout. Combine it with term discounts to lower costs while you scale farms and guild tooling.
View Promo CodesPick datacenter IPv4 for large farms and cost efficiency; pick ISP IPv4 when you prefer consumer‑style routes. Many teams mix both.
Yes. Configure at the emulator level or route the emulator process through Proxifier/ProxyCap on Windows.
Yes, provided your hardware can handle it. Assign a unique IPv4 per instance and stagger reconnects for stability.
They mainly provide isolation and consistent routing. Latency depends on your ISP, distance to servers and emulator load.
Both are supported across IPv4 pools. Choose the protocol that fits your tools.
Use one proxy per instance, avoid sharing caches, and label credentials by account or guild to simplify troubleshooting.
Most players keep steady IPv4 for account work. Refresh only when you clone or re‑balance instances.
Provisioning is typically instant after confirmation; engineers are available 24/7 to help you configure and test.
This blog explains in detail the differences and advantages between Datacenter and ISP proxies.
Learn more →What is the difference between all proxy protocols and which one should you use?
Learn more →You can find the advantages/disadvantages and usage scenarios of shared (free) or personal (paid) proxies in this article. We have explained them in detail for you.
Learn more →Lords Mobile farms, scouts and market watchers work best when each emulator runs through its own stable IPv4. ArnProxy delivers dedicated pools for the game: choose IPv4 datacenter IPs for high concurrency or IPv4 ISP IPs when you prefer consumer‑style routes and heuristics. Both options support HTTP(S) and SOCKS5 so you can wire them to your emulator, OS, or gateway tools without custom plugins.
Spin up in minutes: create access keys, label them per guild/team, and assign one key per emulator instance. Our observability shows you success rates and response times so you can right‑size how many instances run per machine and when to stagger reconnects during big events.
Common workflows include multi‑account farming, guild management dashboards, shop checks, and localized marketplace monitoring. We focus on steady sessions, low jitter and practical guidance—so your city planning and rally timing aren’t derailed by unstable routes.
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